This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision | Previous revision | ||
|
3dproject3 [2013/11/04 09:29] |
3dproject3 [2023/06/19 16:14] (current) 149.202.82.11 old revision restored (2023/06/18 14:15) |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== Fiordlings game ====== | ||
| + | As you might know I've written a couple of children' | ||
| + | |||
| + | Some of the requirements you'll understand when you see the images others you'll have to discuss with me. | ||
| + | |||
| + | IMAGES for inspiration | ||
| + | |||
| + | Map of the game area: | ||
| + | |||
| + | ===== Tasks ===== | ||
| + | |||
| + | 1) Create an ocean floor (big flat square) | ||
| + | |||
| + | 2) Make a stingray appear - nearly flat rectangle | ||
| + | |||
| + | 3) Make stingray move x, y, z | ||
| + | |||
| + | X forward motion - space button forward motion by arrow key, repetitive pressing | ||
| + | |||
| + | Y side to side motion will turn while holding - side arrow keys | ||
| + | Z up arrow up key | ||
| + | Z down arrow key down | ||
| + | |||
| + | Inactivate above controls | ||
| + | |||
| + | 4) Make cube appear on ocean floor | ||
| + | |||
| + | 5)Make cube move y,y,z, and jump | ||
| + | |||
| + | 6) Make cube stick to stingray rectangle if cube jumps onto flat rectangle | ||
| + | |||
| + | inactivate cube control - activate stingray controls | ||
| + | |||
| + | |||
| + | |||
| + | 7)place smokers (tall standing rectangles) on ocean floor - solid object | ||
| + | |||
| + | 8) define smoke zone - represent with Cone above smokers | ||
| + | |||
| + | 9) create collision detect on smoke - A text field on screen displaying cough cough for x seconds | ||
| + | |||
| + | |||
| + | ===== More advanced stuff ===== | ||
| + | |||
| + | In this section we will explore NPC's vs Player behavior and actual gameplay compared to above roaming activity. | ||
| + | |||
| + | We will go here if above examples are completed with satisfaction. | ||
| + | |||
| + | |||
| + | ====The seaweed Forest ==== | ||
| + | |||
| + | In this minigame you will be collecting seaweed in the seaweed forest which is also hunting grounds for fish and octopussy. | ||
| + | |||
| + | Define seaweed forest area (this will be part of the main seafloor area defined above - it might need to be enlarged depending on original creation size). | ||
| + | |||
| + | Place seaweed on seafloor - i.e. create a seaweed forest - seaweed represented by long almost flat rectangles as broad as a sword would be | ||
| + | |||
| + | Forest planting pattern will be provided if needed. I'd prefer a semi random distribution that allows for gameplay i.e. corridors through the seaweed. An idea would be to use a simple maze for planting pattern and the player could then " | ||
| + | |||
| + | Here is an example maze you could use as a planting foundation | ||
| + | |||
| + | |||
| + | http:// | ||
| + | |||
| + | Create collision detect with seaweed, seaweed needs to slow down stingray. And once animated brush aside, but for now simply slow player down if collision. | ||
| + | |||
| + | Place Squid (Proxy Cube) in forest create patrolling pattern (i.e. make it move about in seaweed forest) | ||
| + | |||
| + | Place Cod (Proxy Rectangle)in forest create patrolling pattern | ||
| + | |||
| + | Squid if withhin X distance of Cod pursue to catch | ||
| + | |||
| + | Squid if withhin X distance of " | ||
| + | |||
| + | Player action - cut seaweed leaves - will radiate attract signal that squid can home in on - Will explain when we get that far. | ||
| + | |||
| + | Count leaves cut when x number of leaves cut - purse full | ||
| + | |||
| + | Return to storage area drop off leaves (i.e. reset carry space counter) | ||
| + | |||
| + | |||
| + | |||
| + | ====Squid catcher===== | ||
| + | |||
| + | Catch small squids for the pursemaker to be used as theft prevention | ||
| + | |||
| + | Small squids | ||
| + | |||
| + | Player weilding net shooter | ||
| + | |||
| + | |||
| + | ====Sponge collection game==== | ||
| + | |||
| + | Place sponges on seabed - collectibles as part of gameplay | ||
| + | |||
| + | Collect sponges for cleaning the coral castle in preparation for the celebration | ||
| + | |||
| + | ====Mineral Harvesting ==== | ||
| + | |||
| + | Enter Smoker Forest | ||
| + | |||
| + | Avoid Havgrims guards | ||
| + | |||
| + | Avoid King Crabs - i.e. lure them after you with smashing claws so they can break smokestacks | ||
| + | |||
| + | Collect minerals and find pearls for new staff | ||
| + | |||
| + | |||
| + | ====Jellyfish hopping game==== | ||
| + | Use Jellyfish to get across dangerous area filled with caverns hiding barracuda and an occasional King Crab | ||