This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | Previous revision | ||
3dproject3 [2013/11/04 09:28] |
3dproject3 [2023/06/19 16:14] (current) 149.202.82.11 old revision restored (2023/06/18 14:15) |
||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Fiordlings game ====== | ||
+ | As you might know I've written a couple of children' | ||
+ | |||
+ | Some of the requirements you'll understand when you see the images others you'll have to discuss with me. | ||
+ | |||
+ | IMAGES for inspiration | ||
+ | |||
+ | Map of the game area: | ||
+ | |||
+ | ===== Tasks ===== | ||
+ | |||
+ | 1) Create an ocean floor (big flat square) | ||
+ | |||
+ | 2) Make a stingray appear - nearly flat rectangle | ||
+ | |||
+ | 3) Make stingray move x, y, z | ||
+ | |||
+ | X forward motion - space button forward motion by arrow key, repetitive pressing | ||
+ | |||
+ | Y side to side motion will turn while holding - side arrow keys | ||
+ | Z up arrow up key | ||
+ | Z down arrow key down | ||
+ | |||
+ | Inactivate above controls | ||
+ | |||
+ | 4) Make cube appear on ocean floor | ||
+ | |||
+ | 5)Make cube move y,y,z, and jump | ||
+ | |||
+ | 6) Make cube stick to stingray rectangle if cube jumps onto flat rectangle | ||
+ | |||
+ | inactivate cube control - activate stingray controls | ||
+ | |||
+ | |||
+ | |||
+ | 7)place smokers (tall standing rectangles) on ocean floor - solid object | ||
+ | |||
+ | 8) define smoke zone - represent with Cone above smokers | ||
+ | |||
+ | 9) create collision detect on smoke - A text field on screen displaying cough cough for x seconds | ||
+ | |||
+ | |||
+ | ===== More advanced stuff ===== | ||
+ | |||
+ | In this section we will explore NPC's vs Player behavior and actual gameplay compared to above roaming activity. | ||
+ | |||
+ | We will go here if above examples are completed with satisfaction. | ||
+ | |||
+ | |||
+ | ====The seaweed Forest ==== | ||
+ | |||
+ | In this minigame you will be collecting seaweed in the seaweed forest which is also hunting grounds for fish and octopussy. | ||
+ | |||
+ | Define seaweed forest area (this will be part of the main seafloor area defined above - it might need to be enlarged depending on original creation size). | ||
+ | |||
+ | Place seaweed on seafloor - i.e. create a seaweed forest - seaweed represented by long almost flat rectangles as broad as a sword would be | ||
+ | |||
+ | Forest planting pattern will be provided if needed. I'd prefer a semi random distribution that allows for gameplay i.e. corridors through the seaweed. An idea would be to use a simple maze for planting pattern and the player could then " | ||
+ | |||
+ | Here is an example maze you could use as a planting foundation | ||
+ | |||
+ | |||
+ | http:// | ||
+ | |||
+ | Create collision detect with seaweed, seaweed needs to slow down stingray. And once animated brush aside, but for now simply slow player down if collision. | ||
+ | |||
+ | Place Squid (Proxy Cube) in forest create patrolling pattern (i.e. make it move about in seaweed forest) | ||
+ | |||
+ | Place Cod (Proxy Rectangle)in forest create patrolling pattern | ||
+ | |||
+ | Squid if withhin X distance of Cod pursue to catch | ||
+ | |||
+ | Squid if withhin X distance of " | ||
+ | |||
+ | Player action - cut seaweed leaves - will radiate attract signal that squid can home in on - Will explain when we get that far. | ||
+ | |||
+ | Count leaves cut when x number of leaves cut - purse full | ||
+ | |||
+ | Return to storage area drop off leaves (i.e. reset carry space counter) | ||
+ | |||
+ | |||
+ | |||
+ | ====Squid catcher===== | ||
+ | |||
+ | Catch small squids for the pursemaker to be used as theft prevention | ||
+ | |||
+ | Small squids | ||
+ | |||
+ | Player weilding net shooter | ||
+ | |||
+ | |||
+ | ====Sponge collection game==== | ||
+ | |||
+ | Place sponges on seabed - collectibles as part of gameplay | ||
+ | |||
+ | Collect sponges for cleaning the coral castle in preparation for the celebration | ||
+ | |||
+ | ====Mineral Harvesting ==== | ||
+ | |||
+ | Enter Smoker Forest | ||
+ | |||
+ | Avoid Havgrims guards | ||
+ | |||
+ | Avoid King Crabs - i.e. lure them after you with smashing claws so they can break smokestacks | ||
+ | |||
+ | Collect minerals and find pearls for new staff | ||
+ | |||
+ | |||
+ | ====Jellyfish hopping game==== | ||
+ | Use Jellyfish to get across dangerous area filled with caverns hiding barracuda and an occasional King Crab |