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3dproject3 [2013/10/28 12:53]
3dproject3 [2023/06/19 16:14] (current)
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 +====== Fiordlings game ======
  
 +As you might know I've written a couple of children's stories, one of them is actually quite suitable for a Unity/Blender platform game and later a cartoon as well, check out the images to see if you would be able to craft any of the characters, also I need sea stuff, seaweed, different types of fish, stingrays, jellyfish, sponges, black smokers etc.
 +
 +Some of the requirements you'll understand when you see the images others you'll have to discuss with me.
 +
 +IMAGES for inspiration
 +
 +Map of the game area:
 +
 +===== Tasks =====
 +
 +1) Create an ocean floor (big flat square)
 +
 +2) Make a stingray appear - nearly flat rectangle
 +
 +3) Make stingray move x, y, z
 +
 +X forward motion - space button forward motion by arrow key, repetitive pressing
 +
 +Y side to side motion will turn while holding - side arrow keys
 +Z up arrow up key
 +Z down arrow key down
 +
 +Inactivate above controls
 +
 +4) Make cube appear on ocean floor
 +
 +5)Make cube move y,y,z, and jump
 +
 +6) Make cube stick to stingray rectangle if cube jumps onto flat rectangle
 +
 +inactivate cube control - activate stingray controls
 +
 +
 +
 +7)place smokers (tall standing rectangles) on ocean floor - solid object
 +
 +8) define smoke zone - represent with Cone above smokers
 +
 +9) create collision detect on smoke - A text field on screen displaying cough cough for x seconds
 +
 +
 +===== More advanced stuff =====
 +
 +In this section we will explore NPC's vs Player behavior and actual gameplay compared to above roaming activity.
 +
 +We will go here if above examples are completed with satisfaction.
 +
 +
 +====The seaweed Forest ====
 +
 +In this minigame you will be collecting seaweed in the seaweed forest which is also hunting grounds for fish and octopussy.
 +
 +Define seaweed forest area (this will be part of the main seafloor area defined above - it might need to be enlarged depending on original creation size).
 +
 +Place seaweed on seafloor - i.e. create a seaweed forest - seaweed represented by long almost flat rectangles as broad as a sword would be
 +
 +Forest planting pattern will be provided if needed. I'd prefer a semi random distribution that allows for gameplay i.e. corridors through the seaweed. An idea would be to use a simple maze for planting pattern and the player could then "violate" the walls by cutting the leaves creating more and more openings in the maze.
 +
 +Here is an example maze you could use as a planting foundation
 +
 +
 +http://einarpetersen.com/blendergames/fiordlingsgame/seaweedforestmaze.png
 +
 +Create collision detect with seaweed, seaweed needs to slow down stingray. And once animated brush aside, but for now simply slow player down if collision. 
 +
 +Place Squid (Proxy Cube) in forest create patrolling pattern (i.e. make it move about in seaweed forest)
 +
 +Place Cod (Proxy Rectangle)in forest create patrolling pattern
 +
 +Squid if withhin X distance of Cod pursue to catch
 +
 +Squid if withhin X distance of "player" pursue to catch - will be distracted if it sees COD
 +
 +Player action - cut seaweed leaves - will radiate attract signal that squid can home in on - Will explain when we get that far.
 +
 +Count leaves cut when x number of leaves cut - purse full
 +
 +Return to storage area drop off leaves (i.e. reset carry space counter)
 +
 +
 +
 +====Squid catcher=====
 +
 +Catch small squids for the pursemaker to be used as theft prevention
 +
 +Small squids
 +
 +Player weilding net shooter
 +
 +
 +====Sponge collection game====
 +
 +Place sponges on seabed - collectibles as part of gameplay
 +
 +Collect sponges for cleaning the coral castle in preparation for the celebration
 +
 +====Mineral Harvesting ====
 +
 +Enter Smoker Forest
 +
 +Avoid Havgrims guards
 +
 +Avoid King Crabs - i.e. lure them after you with smashing claws so they can break smokestacks
 +
 +Collect minerals and find pearls for new staff
 +
 +
 +====Jellyfish hopping game====
 +Use Jellyfish to get across dangerous area filled with caverns hiding barracuda and an occasional King Crab