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3dproject3 [2013/10/28 12:53] einarpetersen |
3dproject3 [2013/11/04 09:30] (current) einarpetersen [More advanced stuff] |
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- | ====== Fiordlings the game ====== | + | ====== Fiordlings game ====== |
As you might know I've written a couple of children's stories, one of them is actually quite suitable for a Unity/Blender platform game and later a cartoon as well, check out the images to see if you would be able to craft any of the characters, also I need sea stuff, seaweed, different types of fish, stingrays, jellyfish, sponges, black smokers etc. | As you might know I've written a couple of children's stories, one of them is actually quite suitable for a Unity/Blender platform game and later a cartoon as well, check out the images to see if you would be able to craft any of the characters, also I need sea stuff, seaweed, different types of fish, stingrays, jellyfish, sponges, black smokers etc. | ||
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===== Tasks ===== | ===== Tasks ===== | ||
- | Create an ocean floor (big flat square) | + | 1) Create an ocean floor (big flat square) |
- | Make a stingray appear - nearly flat rectangle | + | 2) Make a stingray appear - nearly flat rectangle |
- | Make stingray move x, y, z | + | 3) Make stingray move x, y, z |
X forward motion - space button forward motion by arrow key, repetitive pressing | X forward motion - space button forward motion by arrow key, repetitive pressing | ||
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Inactivate above controls | Inactivate above controls | ||
- | Make cube appear on ocean floor | + | 4) Make cube appear on ocean floor |
- | Make cube move y,y,z, and jump | + | |
+ | 5)Make cube move y,y,z, and jump | ||
+ | |||
+ | 6) Make cube stick to stingray rectangle if cube jumps onto flat rectangle | ||
- | Make cube stick to stingray rectangle if cube jumps onto flat rectangle | ||
inactivate cube control - activate stingray controls | inactivate cube control - activate stingray controls | ||
- | place smokers (tall standing rectangles) on ocean floor - solid object | + | 7)place smokers (tall standing rectangles) on ocean floor - solid object |
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+ | 8) define smoke zone - represent with Cone above smokers | ||
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+ | 9) create collision detect on smoke - A text field on screen displaying cough cough for x seconds | ||
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+ | ===== More advanced stuff ===== | ||
+ | |||
+ | In this section we will explore NPC's vs Player behavior and actual gameplay compared to above roaming activity. | ||
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+ | We will go here if above examples are completed with satisfaction. | ||
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+ | ====The seaweed Forest ==== | ||
+ | |||
+ | In this minigame you will be collecting seaweed in the seaweed forest which is also hunting grounds for fish and octopussy. | ||
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+ | Define seaweed forest area (this will be part of the main seafloor area defined above - it might need to be enlarged depending on original creation size). | ||
+ | |||
+ | Place seaweed on seafloor - i.e. create a seaweed forest - seaweed represented by long almost flat rectangles as broad as a sword would be | ||
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+ | Forest planting pattern will be provided if needed. I'd prefer a semi random distribution that allows for gameplay i.e. corridors through the seaweed. An idea would be to use a simple maze for planting pattern and the player could then "violate" the walls by cutting the leaves creating more and more openings in the maze. | ||
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+ | Here is an example maze you could use as a planting foundation | ||
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+ | http://einarpetersen.com/blendergames/fiordlingsgame/seaweedforestmaze.png | ||
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+ | Create collision detect with seaweed, seaweed needs to slow down stingray. And once animated brush aside, but for now simply slow player down if collision. | ||
+ | |||
+ | Place Squid (Proxy Cube) in forest create patrolling pattern (i.e. make it move about in seaweed forest) | ||
+ | |||
+ | Place Cod (Proxy Rectangle)in forest create patrolling pattern | ||
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+ | Squid if withhin X distance of Cod pursue to catch | ||
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+ | Squid if withhin X distance of "player" pursue to catch - will be distracted if it sees COD | ||
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+ | Player action - cut seaweed leaves - will radiate attract signal that squid can home in on - Will explain when we get that far. | ||
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+ | Count leaves cut when x number of leaves cut - purse full | ||
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+ | Return to storage area drop off leaves (i.e. reset carry space counter) | ||
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+ | |||
+ | ====Squid catcher===== | ||
+ | |||
+ | Catch small squids for the pursemaker to be used as theft prevention | ||
+ | |||
+ | Small squids | ||
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+ | Player weilding net shooter | ||
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+ | |||
+ | ====Sponge collection game==== | ||
+ | |||
+ | Place sponges on seabed - collectibles as part of gameplay | ||
- | define smoke zone - represent with Cone above smokers | + | Collect sponges for cleaning the coral castle in preparation for the celebration |
- | create collision detect on smoke | + | ====Mineral Harvesting ==== |
+ | Enter Smoker Forest | ||
+ | Avoid Havgrims guards | ||
+ | Avoid King Crabs - i.e. lure them after you with smashing claws so they can break smokestacks | ||
- | More advanced with real models | + | Collect minerals and find pearls for new staff |
- | Place seaweed on seafloor | + | |
- | Create collision detect with seaweed, seaweed needs to slow down stingray and brush aside | + | |
- | place sponges on seabed - solids perhaps collectibles as par tof gameplay | ||
+ | ====Jellyfish hopping game==== | ||
+ | Use Jellyfish to get across dangerous area filled with caverns hiding barracuda and an occasional King Crab |