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3dproject3 [2013/11/04 08:58] einarpetersen [More advanced stuff with real models] |
3dproject3 [2013/11/04 09:30] (current) einarpetersen [More advanced stuff] |
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- | ====== Fiordlings the game ====== | + | ====== Fiordlings game ====== |
As you might know I've written a couple of children's stories, one of them is actually quite suitable for a Unity/Blender platform game and later a cartoon as well, check out the images to see if you would be able to craft any of the characters, also I need sea stuff, seaweed, different types of fish, stingrays, jellyfish, sponges, black smokers etc. | As you might know I've written a couple of children's stories, one of them is actually quite suitable for a Unity/Blender platform game and later a cartoon as well, check out the images to see if you would be able to craft any of the characters, also I need sea stuff, seaweed, different types of fish, stingrays, jellyfish, sponges, black smokers etc. | ||
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8) define smoke zone - represent with Cone above smokers | 8) define smoke zone - represent with Cone above smokers | ||
- | 9) create collision detect on smoke | + | 9) create collision detect on smoke - A text field on screen displaying cough cough for x seconds |
- | ==== More advanced stuff ==== | + | ===== More advanced stuff ===== |
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+ | In this section we will explore NPC's vs Player behavior and actual gameplay compared to above roaming activity. | ||
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+ | We will go here if above examples are completed with satisfaction. | ||
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+ | ====The seaweed Forest ==== | ||
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+ | In this minigame you will be collecting seaweed in the seaweed forest which is also hunting grounds for fish and octopussy. | ||
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+ | Define seaweed forest area (this will be part of the main seafloor area defined above - it might need to be enlarged depending on original creation size). | ||
Place seaweed on seafloor - i.e. create a seaweed forest - seaweed represented by long almost flat rectangles as broad as a sword would be | Place seaweed on seafloor - i.e. create a seaweed forest - seaweed represented by long almost flat rectangles as broad as a sword would be | ||
- | Forest planting pattern will be provided. | + | Forest planting pattern will be provided if needed. I'd prefer a semi random distribution that allows for gameplay i.e. corridors through the seaweed. An idea would be to use a simple maze for planting pattern and the player could then "violate" the walls by cutting the leaves creating more and more openings in the maze. |
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+ | Here is an example maze you could use as a planting foundation | ||
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+ | http://einarpetersen.com/blendergames/fiordlingsgame/seaweedforestmaze.png | ||
Create collision detect with seaweed, seaweed needs to slow down stingray. And once animated brush aside, but for now simply slow player down if collision. | Create collision detect with seaweed, seaweed needs to slow down stingray. And once animated brush aside, but for now simply slow player down if collision. | ||
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- | ---- | + | ====Squid catcher===== |
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+ | Catch small squids for the pursemaker to be used as theft prevention | ||
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+ | Small squids | ||
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+ | Player weilding net shooter | ||
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+ | ====Sponge collection game==== | ||
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+ | Place sponges on seabed - collectibles as part of gameplay | ||
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+ | Collect sponges for cleaning the coral castle in preparation for the celebration | ||
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+ | ====Mineral Harvesting ==== | ||
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+ | Enter Smoker Forest | ||
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+ | Avoid Havgrims guards | ||
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+ | Avoid King Crabs - i.e. lure them after you with smashing claws so they can break smokestacks | ||
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+ | Collect minerals and find pearls for new staff | ||
- | Sponge collection | ||
- | Place sponges on seabed - solids perhaps collectibles as par tof gameplay | ||
+ | ====Jellyfish hopping game==== | ||
+ | Use Jellyfish to get across dangerous area filled with caverns hiding barracuda and an occasional King Crab |