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3dproject3 [2013/11/04 08:59]
einarpetersen [Tasks]
3dproject3 [2013/11/04 09:30] (current)
einarpetersen [More advanced stuff]
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-====== Fiordlings ​the game ======+====== Fiordlings game ======
  
 As you might know I've written a couple of children'​s stories, one of them is actually quite suitable for a Unity/​Blender platform game and later a cartoon as well, check out the images to see if you would be able to craft any of the characters, also I need sea stuff, seaweed, different types of fish, stingrays, jellyfish, sponges, black smokers etc. As you might know I've written a couple of children'​s stories, one of them is actually quite suitable for a Unity/​Blender platform game and later a cartoon as well, check out the images to see if you would be able to craft any of the characters, also I need sea stuff, seaweed, different types of fish, stingrays, jellyfish, sponges, black smokers etc.
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-==== More advanced stuff ====+===== More advanced stuff ====
 + 
 +In this section we will explore NPC's vs Player behavior and actual gameplay compared to above roaming activity. 
 + 
 +We will go here if above examples are completed with satisfaction. 
 + 
 + 
 +====The seaweed Forest ==== 
 + 
 +In this minigame you will be collecting seaweed in the seaweed forest which is also hunting grounds for fish and octopussy. 
 + 
 +Define seaweed forest area (this will be part of the main seafloor area defined above - it might need to be enlarged depending on original creation size).
  
 Place seaweed on seafloor - i.e. create a seaweed forest - seaweed represented by long almost flat rectangles as broad as a sword would be Place seaweed on seafloor - i.e. create a seaweed forest - seaweed represented by long almost flat rectangles as broad as a sword would be
  
-Forest planting pattern will be provided.+Forest planting pattern will be provided ​if neededI'd prefer a semi random distribution that allows for gameplay i.e. corridors through the seaweed. An idea would be to use a simple maze for planting pattern and the player could then "​violate"​ the walls by cutting the leaves creating more and more openings in the maze. 
 + 
 +Here is an example maze you could use as a planting foundation 
 + 
 + 
 +http://​einarpetersen.com/​blendergames/​fiordlingsgame/​seaweedforestmaze.png
  
 Create collision detect with seaweed, seaweed needs to slow down stingray. And once animated brush aside, but for now simply slow player down if collision. ​ Create collision detect with seaweed, seaweed needs to slow down stingray. And once animated brush aside, but for now simply slow player down if collision. ​
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-----+====Squid catcher===== 
 + 
 +Catch small squids for the pursemaker to be used as theft prevention 
 + 
 +Small squids 
 + 
 +Player weilding net shooter 
 + 
 + 
 +====Sponge collection game==== 
 + 
 +Place sponges on seabed ​collectibles as part of gameplay 
 + 
 +Collect sponges for cleaning the coral castle in preparation for the celebration 
 + 
 +====Mineral Harvesting ==== 
 + 
 +Enter Smoker Forest 
 + 
 +Avoid Havgrims guards 
 + 
 +Avoid King Crabs i.e. lure them after you with smashing claws so they can break smokestacks 
 + 
 +Collect minerals and find pearls for new staff
  
-Sponge collection 
-Place sponges on seabed - solids perhaps collectibles as par tof gameplay 
  
 +====Jellyfish hopping game====
 +Use Jellyfish to get across dangerous area filled with caverns hiding barracuda and an occasional King Crab
3dproject3.1383584359.txt.gz · Last modified: 2013/11/04 08:59 by einarpetersen